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DSFML

dsfml.window.context

A module containing the Context class.

class Context;
Class holding a valid drawing context.

If you need to make OpenGL calls without having an active window (like in a thread), you can use an instance of this class to get a valid context.

Having a valid context is necessary for every OpenGL call.

Note that a context is only active in its current thread, if you create a new thread it will have no valid context by default.

To use a Context instance, just construct it and let it live as long as you need a valid context. No explicit activation is needed, all it has to do is to exist. Its destructor will take care of deactivating and freeing all the attached resources.

this();
Default constructor.

The constructor creates and activates the context

void setActive(bool active);
Activate or deactivate explicitely the context.

Params:
bool active True to activate, false to deactivate.

Returns:
True on success, false on failure.